MatchTrak | R84
AYSO Section 11
Game Scheduling and Referee System



Circuit Configuration ( SCEDSL-24-FALL-T )

SAR: 1 / /

Circuit Scheduler Email:
Note: This is who people will contact when they have schedule issues/questions

jcastreje@gmail.com

Change Request Emails: (Area and Section Circuits Only)
Note: This is who will get emailed when change requests are created


Who should get ALL game edit and cancelation emails?
Note: This is also configurable in your Region Configuration


Who should get ALL match report emails?
Note: This is also configurable in your Region Configuration


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Homepage Information - Everyone Can See This!


CHAMPIONS CUP - Play-In Games: The WINNER from each play-in game will move on to Pool Play. A winner is required for all play-in games. A play-in game tied at the end of regulation will go straight to a Penalty Shoot-out.

 

Champions Cup Dates & Locations for

Play-In Games - November 23, 2024
Hosted in Ladera Ranch

Pool Play - December 7-8, 2024
Hosted in Downey, La Habra, and Mission Viejo

Single Elimination Rounds - December 14-15, 2024
Hosted in Downey and La Habra

 

SCEDSL Program Website: https://aysoscedsl.org/ 

 

Goal differential (blow-out) email notifications

Send an email notification if anyone scores more goals than the shown goal threshold below against an opponent.

Enabled:
Yes

Threshold:
8

Email addresses of who gets notified:
Send Copy To:
Winning Area Director
Circuit Blackout Dates

Blackout
Date
Select
Division(s)
Region
ie-R889
10/05/202410, 12, 14, 16, 19R37
09/14/202410, 12, 14, 16, 19R47
10/19/202410, 12, 14, 16, 19R47
10/26/202410, 12, 14, 16, 19R47
11/16/202410, 12, 14, 16, 19R47
11/16/202410, 12, 14, 16, 19R112
09/07/202410, 12, 14, 16, 19R820
09/14/202410, 12, 14, 16, 19R820
10, 12, 14, 16, 19
10, 12, 14, 16, 19
Circuit Gaming Point System

Score Reporting Password:

1st Standings Sorting:

Goal Diff - Goals Scored
Standings Point System:

Points Per Win3Points earned for the winning team
Points Per Tie1Points earned for both teams
Points Per Loss0Points earned for the losing team
Bonus Points for Shutout0Points earned by winning team in a shutout
Bonus Points Per Goal0Points earned per goal
Points Per Goal Max0Points earned only up to this many goals scored
Points Loss for Send Off1Point deducation PER send off
Goals For - Forfeit1How many goals scored will be used in a forfeit
Max Goal Diff Allowed
Tie Breakers Purposes
3If set at 3; 6-1 would count as 3 GD when calc tie breakers
Point Deduction PER GOAL for going over Max Goal Diff Allowed0If set at 1; the winner would get 1 less point per goal scored over the goal diff. 5 goal diff would mean they would only get 9 points for a 6-0 win instead of 10.





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